Saturday, May 8, 2021

Polygon Cruncher for 3DS Max & StandAlone | Mootools

Polygon Cruncher for 3DS Max & StandAlone | Mootools

Polygon Cruncher reduces the number 3ds Max modifier of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for 3ds Max includes 3 different modules: A modifier plugin which allows real-time optimization in the 3ds Max viewers An utility plugin that includes a built-in OpenGL view and gives precise control on the way optimization is performed. The utility plugin includes a batch process module for your 3ds max files and generates different LODs for your 3D assets. It is also a way to import files from various 3D file formats into 3ds Max An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, lightwave...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...