Wednesday, July 24, 2024

Mitov Software | VideoLab

Mitov Software | VideoLab

VideoLab ( .NET Edition ) Single License

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( .NET Edition ) Single License | Mitov Software

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( .NET Edition ) Single License + Source Code

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( .NET Edition ) Single License + Source Code | Mitov Software

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( .NET Edition ) UPGRADE to Source Code-Single License

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( .NET Edition ) UPGRADE to Source Code-Single License | Mitov Software

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Delphi/C++Builder Edition ) Single License

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Delphi/C++Builder Edition ) Single License | Mitov Software

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Delphi/C++Builder Edition ) Single License + Source Code

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Delphi/C++Builder Edition ) Single License + Source Code | Mitov Software

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single License

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Delphi/C++Builder Edition ) UPGRADE to Source Code-Single License | Mitov Software

VideoLab is a set of components, based on OpenWire technology for fast video capture, playback, broadcasting, and processing. They allow fast complex video manipulations with zero lines of program code. VideoLab supports the old-fashioned Win32 API (VFW), Audio ACM, and DirectShow (DirectX), and allows any mixture. The developer can choose to go with any of them, use both, or switch from one to the other at any moment. The components hide the complexity of both approaches and make them look almost identical from the user's perspective. The library is fully multithreaded, utilizes modern multi-core systems, and runs at full performance. It also includes a Visual Graphical Editor for Codeless Development. VideoLab contains over 100 components for Video Capture - captures analog or digital video sources like FireWire (IEEE1394) cameras, DV camcorders, USB webcams, IP cameras, TV cards, PCI composite cards, and USB devices, with or without audio. Screen Capture - captures the screen activity to video. Video Playback - plays recorded video using VFW, Windows Media Encoder, or DirectShow. DVD Playback - plays DVDs. Video Out - Send a video to camcorders or external rendering cards like BlackMagic DeckLink or camcorders. Video Recording - Records in AVI or WMV, (VFW, DirectShow, and Windows Media Encoder). Video Broadcasting - Broadcasts video over IP using Windows Media Format. Video Receiving - Receives remote video over IP using Windows Media Format. Video Filters - several filters for gamma correction, basic edge detection, noise removal, image adjustments, and more. Geometric Transformations - Rotate, Re-size Shear, Warp, and Mirror, the image. Rate Converter - allows changing the video rate by frame blending. Video Mixer - mixes two or more video streams with different modes, sizes, and rates. FreeFrame and FreeFrameGL filter - allows usage of the FreeFrame and FreeFrameGL plug-ins. VirtualDub filter - allows usage of VirtualDub plug-ins. DMO filter - allows usage of the Direct Media Object(DMO) plug-ins. Video layer rendering /u> - renders video layers over the frames. User-Defined Filters - allow easy implementation of user-defined video and audio processing. Video effects - Transition, fade, frame diff, Fire, Ripple, Fisheye, Swirl, Tube effects. Switches - enable, disable, and queue video streams. Compressors - compress and decompress video streams(VFW and DirectShow). Masks, Overlays, and transparency - allow applying masks, and mixing videos with transparent colors. Generators - test generators, video from bitmaps, JPEG or other image generators, and user-defined generators. Noise-applying generators - apply uniform or Gauss noise over the video stream. Color splitters - split the video into colors into different color spaces - RGB, YUV, XYZ, HLS, and many more. Video Histogram - generates video histograms from the video in different color spaces - RGB, YUV, XYZ, HLS, and many more. Vector Scope - generates vector scope from the video. Audio Output - sends audio to an output device as a speaker, or modem (DirectShow and WaveAPI). Scope and Waterfall - Wave, spectrum, histogram, and more plotting.

VideoLab ( Visual C++ Edition ) Single License

VideoLab is a set of Visual C++ components for fast video capture and playback. Allows fast video capture, display, and playback with zero lines of program code. The library supports the old-fashioned Win32 API( Video For Windows ( VFW ), VCM, WaveAPI, ACM), the newer DirectShow, and allows any mixture. The developer can choose to go with any of them, to use all, or switch from one to the other at any moment. The components hide the complexity of all approaches and make them look almost identical from the user's perspective. Includes: Video Players and Loggers ( Win32 and DicerctX/DirectShow ) Video/Audio Capture and Video/Audio Output ( Win32 and DicerctX/DirectShow ) and Custom Filter components.

VideoLab ( Visual C++ Edition ) Single License | Mitov Software

VideoLab is a set of Visual C++ components for fast video capture and playback. Allows fast video capture, display, and playback with zero lines of program code. The library supports the old-fashioned Win32 API( Video For Windows ( VFW ), VCM, WaveAPI, ACM), the newer DirectShow, and allows any mixture. The developer can choose to go with any of them, to use all, or switch from one to the other at any moment. The components hide the complexity of all approaches and make them look almost identical from the user's perspective. Includes: Video Players and Loggers ( Win32 and DicerctX/DirectShow ) Video/Audio Capture and Video/Audio Output ( Win32 and DicerctX/DirectShow ) and Custom Filter components.

VideoLab ( Visual C++ Edition ) Single License + Source Code

VideoLab is a set of Visual C++ components for fast video capture and playback. Allows fast video capture, display, and playback with zero lines of program code. The library supports the old-fashioned Win32 API( Video For Windows ( VFW ), VCM, WaveAPI, ACM), the newer DirectShow, and allows any mixture. The developer can choose to go with any of them, to use all, or switch from one to the other at any moment. The components hide the complexity of all approaches and make them look almost identical from the user's perspective. Includes: Video Players and Loggers ( Win32 and DicerctX/DirectShow ) Video/Audio Capture and Video/Audio Output ( Win32 and DicerctX/DirectShow ) and Custom Filter components.

VideoLab ( Visual C++ Edition ) Single License + Source Code | Mitov Software

VideoLab is a set of Visual C++ components for fast video capture and playback. Allows fast video capture, display, and playback with zero lines of program code. The library supports the old-fashioned Win32 API( Video For Windows ( VFW ), VCM, WaveAPI, ACM), the newer DirectShow, and allows any mixture. The developer can choose to go with any of them, to use all, or switch from one to the other at any moment. The components hide the complexity of all approaches and make them look almost identical from the user's perspective. Includes: Video Players and Loggers ( Win32 and DicerctX/DirectShow ) Video/Audio Capture and Video/Audio Output ( Win32 and DicerctX/DirectShow ) and Custom Filter components.

VideoLab ( Visual C++ Edition ) UPGRADE to Source Code-Single License

VideoLab is a set of Visual C++ components for fast video capture and playback. Allows fast video capture, display, and playback with zero lines of program code. The library supports the old-fashioned Win32 API( Video For Windows ( VFW ), VCM, WaveAPI, ACM), the newer DirectShow, and allows any mixture. The developer can choose to go with any of them, to use all, or switch from one to the other at any moment. The components hide the complexity of all approaches and make them look almost identical from the user's perspective. Includes: Video Players and Loggers ( Win32 and DicerctX/DirectShow ) Video/Audio Capture and Video/Audio Output ( Win32 and DicerctX/DirectShow ) and Custom Filter components.

VideoLab ( Visual C++ Edition ) UPGRADE to Source Code-Single License | Mitov Software

VideoLab is a set of Visual C++ components for fast video capture and playback. Allows fast video capture, display, and playback with zero lines of program code. The library supports the old-fashioned Win32 API( Video For Windows ( VFW ), VCM, WaveAPI, ACM), the newer DirectShow, and allows any mixture. The developer can choose to go with any of them, to use all, or switch from one to the other at any moment. The components hide the complexity of all approaches and make them look almost identical from the user's perspective. Includes: Video Players and Loggers ( Win32 and DicerctX/DirectShow ) Video/Audio Capture and Video/Audio Output ( Win32 and DicerctX/DirectShow ) and Custom Filter components.